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	<title>Comments on: Why Second Life? (Part 2)</title>
	<atom:link href="http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/</link>
	<description>a leadership, technology, and innovation blog for pastors and church leaders</description>
	<pubDate>Wed, 16 May 2012 23:29:25 +0000</pubDate>
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		<title>By: Chris Dillingham</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-6192</link>
		<dc:creator>Chris Dillingham</dc:creator>
		<pubDate>Thu, 05 Apr 2007 17:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-6192</guid>
		<description>Joshua (and anyone else still trying to find it!),

     If you use the search button at the bottom of the SL screen and select the places tab, you can put "lifechurch" in the search box and it should give you the option to teleport there. Your actual mileage may vary, since I'm going off memory.


Everyone else - I totally agree that the 3D world is much more immersive and potentially a lot more effective of an "experience" than any broadcast through a 2D page could ever be. I think the real advantage of this medium is the feeling that you're physically gathering for worship with others, which you can't really "get" through a list of text screennames like you can in a crowd of avatars. 

-Chris
aka MBDil Dollinger</description>
		<content:encoded><![CDATA[<p>Joshua (and anyone else still trying to find it!),</p>
<p>     If you use the search button at the bottom of the SL screen and select the places tab, you can put &#8220;lifechurch&#8221; in the search box and it should give you the option to teleport there. Your actual mileage may vary, since I&#8217;m going off memory.</p>
<p>Everyone else - I totally agree that the 3D world is much more immersive and potentially a lot more effective of an &#8220;experience&#8221; than any broadcast through a 2D page could ever be. I think the real advantage of this medium is the feeling that you&#8217;re physically gathering for worship with others, which you can&#8217;t really &#8220;get&#8221; through a list of text screennames like you can in a crowd of avatars. </p>
<p>-Chris<br />
aka MBDil Dollinger</p>
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		<title>By: steve waite</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-6152</link>
		<dc:creator>steve waite</dc:creator>
		<pubDate>Thu, 05 Apr 2007 12:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-6152</guid>
		<description>couldn't agree more with you, Bobby. See you on Easter Sunday as "Reed Enoch."

Agape,
steve</description>
		<content:encoded><![CDATA[<p>couldn&#8217;t agree more with you, Bobby. See you on Easter Sunday as &#8220;Reed Enoch.&#8221;</p>
<p>Agape,<br />
steve</p>
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		<title>By: Chad Payne</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-4866</link>
		<dc:creator>Chad Payne</dc:creator>
		<pubDate>Sun, 01 Apr 2007 04:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-4866</guid>
		<description>I have been exploring the lifechurch "second life" campus over the weekend.  I even got the tee shirt, hoodie, and parachute!  I have to say that I am very impressed with the presence in SL.  Each of the three times I visited, you had team members interacting with guests and getting to know them, just as you would in real life.  What a great way to connect with people from around the world.  Thanks for helping the church stay on the cutting edge!</description>
		<content:encoded><![CDATA[<p>I have been exploring the lifechurch &#8220;second life&#8221; campus over the weekend.  I even got the tee shirt, hoodie, and parachute!  I have to say that I am very impressed with the presence in SL.  Each of the three times I visited, you had team members interacting with guests and getting to know them, just as you would in real life.  What a great way to connect with people from around the world.  Thanks for helping the church stay on the cutting edge!</p>
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	<item>
		<title>By: Bobby Gruenewald</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-4797</link>
		<dc:creator>Bobby Gruenewald</dc:creator>
		<pubDate>Sat, 31 Mar 2007 15:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-4797</guid>
		<description>Mike,

Not necessarily replace it...there are still many things that I think are better represented (easier/faster to navigate) in 2-D. I think metaverses will become significant and mainstream though and in some applications replace the 2-D web.</description>
		<content:encoded><![CDATA[<p>Mike,</p>
<p>Not necessarily replace it&#8230;there are still many things that I think are better represented (easier/faster to navigate) in 2-D. I think metaverses will become significant and mainstream though and in some applications replace the 2-D web.</p>
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		<title>By: mike p</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-4796</link>
		<dc:creator>mike p</dc:creator>
		<pubDate>Sat, 31 Mar 2007 15:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-4796</guid>
		<description>Yes, it does help. Wow! Now I get you - so you literally think that this will literally replace the web in the way that we know it? We will surf the web or the metaverse with our avatars...

Thanks Bobby for the quick response.</description>
		<content:encoded><![CDATA[<p>Yes, it does help. Wow! Now I get you - so you literally think that this will literally replace the web in the way that we know it? We will surf the web or the metaverse with our avatars&#8230;</p>
<p>Thanks Bobby for the quick response.</p>
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		<title>By: Bobby Gruenewald</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-4791</link>
		<dc:creator>Bobby Gruenewald</dc:creator>
		<pubDate>Sat, 31 Mar 2007 14:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-4791</guid>
		<description>Mike,

I've got your back if anyone jumps you :)

I'll try to expand and still be brief. 

Today our Internet experience is flat and two dimensional. When we visit a company to shop online or look at their products...we see whatever photos or text they can provide to describe each product. Imagine being able to virtually walk through a store like Ikea that might be hundreds of miles away in real life. You can see all of the furniture and lamps, etc in 3-D. You can interact with a salesperson or even other customers while you are there.   

Another example might be walking though a virtual replica of an art gallery or visiting a historic monument.

The quality of the current experience will need to improve significantly, but it will. Major companies are already seeing the value of these immersive experiences...more and more people will view the environment as one that is a better web experience for many things and not simply a game.

Does that help?</description>
		<content:encoded><![CDATA[<p>Mike,</p>
<p>I&#8217;ve got your back if anyone jumps you :)</p>
<p>I&#8217;ll try to expand and still be brief. </p>
<p>Today our Internet experience is flat and two dimensional. When we visit a company to shop online or look at their products&#8230;we see whatever photos or text they can provide to describe each product. Imagine being able to virtually walk through a store like Ikea that might be hundreds of miles away in real life. You can see all of the furniture and lamps, etc in 3-D. You can interact with a salesperson or even other customers while you are there.   </p>
<p>Another example might be walking though a virtual replica of an art gallery or visiting a historic monument.</p>
<p>The quality of the current experience will need to improve significantly, but it will. Major companies are already seeing the value of these immersive experiences&#8230;more and more people will view the environment as one that is a better web experience for many things and not simply a game.</p>
<p>Does that help?</p>
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		<title>By: mike p</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-4790</link>
		<dc:creator>mike p</dc:creator>
		<pubDate>Sat, 31 Mar 2007 13:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-4790</guid>
		<description>Bobby,

You said, "While I think many of the early adopters of 'second life' see it as a way to live a fantasy life…I believe the future will look a lot different and the time that people spend interacting in the metaverse will be less fantasy focused and more practical."

Would you mind expanding on that? I am having trouble understanding the "purpose" of being in metaverse. (before everyone jumps me i'm definitely not 'anti' anything, matter of fact I applaud LC for going there; i've been to the campus and it looks great!) I just don't understand how SC will ever be "practical". Help me to "see"?</description>
		<content:encoded><![CDATA[<p>Bobby,</p>
<p>You said, &#8220;While I think many of the early adopters of &#8217;second life&#8217; see it as a way to live a fantasy life…I believe the future will look a lot different and the time that people spend interacting in the metaverse will be less fantasy focused and more practical.&#8221;</p>
<p>Would you mind expanding on that? I am having trouble understanding the &#8220;purpose&#8221; of being in metaverse. (before everyone jumps me i&#8217;m definitely not &#8216;anti&#8217; anything, matter of fact I applaud LC for going there; i&#8217;ve been to the campus and it looks great!) I just don&#8217;t understand how SC will ever be &#8220;practical&#8221;. Help me to &#8220;see&#8221;?</p>
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		<title>By: joshua singleton</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-4756</link>
		<dc:creator>joshua singleton</dc:creator>
		<pubDate>Sat, 31 Mar 2007 06:56:22 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-4756</guid>
		<description>great blog.  I have been thinking about starting a church in a metaverse since I first heard about them a year or so ago.  Great to see someone doing it.

I think we need to use whatever means possible.  Remember the words of Paul as he said he became all things to all men to reach some.  There are many people in Second Life, who will ask questions that they would not feel comfortable asking in a normal environment.  

Go guys, and by the way I cant find you guys yet in Second life...  Help me get there!</description>
		<content:encoded><![CDATA[<p>great blog.  I have been thinking about starting a church in a metaverse since I first heard about them a year or so ago.  Great to see someone doing it.</p>
<p>I think we need to use whatever means possible.  Remember the words of Paul as he said he became all things to all men to reach some.  There are many people in Second Life, who will ask questions that they would not feel comfortable asking in a normal environment.  </p>
<p>Go guys, and by the way I cant find you guys yet in Second life&#8230;  Help me get there!</p>
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		<title>By: Bobby Gruenewald</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-4528</link>
		<dc:creator>Bobby Gruenewald</dc:creator>
		<pubDate>Fri, 30 Mar 2007 11:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-4528</guid>
		<description>Jared,

It will be interesting to see. 

I do agree that the two forms (2-D 3-D) will co-exist for a long time and that there are different advantages between them. 

However, I think some of your assumptions about the time/navigation issues are quickly dissapearing.

I do think that webpages will go away...just that metaverses will be a substantial mainstream platform. 

Gena,

Thanks for the compliments. 

While I think many of the early adopters of "second life" see it as a way to live a fantasy life...I believe the future will look a lot different and the time that people spend interacting in the metaverse will be less fantasy focused and more practical.</description>
		<content:encoded><![CDATA[<p>Jared,</p>
<p>It will be interesting to see. </p>
<p>I do agree that the two forms (2-D 3-D) will co-exist for a long time and that there are different advantages between them. </p>
<p>However, I think some of your assumptions about the time/navigation issues are quickly dissapearing.</p>
<p>I do think that webpages will go away&#8230;just that metaverses will be a substantial mainstream platform. </p>
<p>Gena,</p>
<p>Thanks for the compliments. </p>
<p>While I think many of the early adopters of &#8220;second life&#8221; see it as a way to live a fantasy life&#8230;I believe the future will look a lot different and the time that people spend interacting in the metaverse will be less fantasy focused and more practical.</p>
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		<title>By: Jared White</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-4468</link>
		<dc:creator>Jared White</dc:creator>
		<pubDate>Fri, 30 Mar 2007 06:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-4468</guid>
		<description>A significant difference between the information-based 2D world of a Web site and the space-based 3D world of a metaverse is the amount of time and context necessary on the part of the user. A Web site, with subsequent multimedia content, can be quickly accessed and consumed -- even while performing other tasks. (For instance, I can hop on a Web site, download a podcast, and listen to it while I'm working.) In a 3D environment, I have to take the time to enter the world, navigate in real-time to the appropriate place, and likely engage in conversation. It's exciting, but it requires my full and possibly lengthy attention.

I'm sure you know all this already -- all I'm saying is that Web sites and 3D environments serve very different purposes. I think it'll be quite a while before most churches need to investigate their 3D representation, whereas every church needs a good Web site even if it's a group of ten people meeting at a gym. :)</description>
		<content:encoded><![CDATA[<p>A significant difference between the information-based 2D world of a Web site and the space-based 3D world of a metaverse is the amount of time and context necessary on the part of the user. A Web site, with subsequent multimedia content, can be quickly accessed and consumed &#8212; even while performing other tasks. (For instance, I can hop on a Web site, download a podcast, and listen to it while I&#8217;m working.) In a 3D environment, I have to take the time to enter the world, navigate in real-time to the appropriate place, and likely engage in conversation. It&#8217;s exciting, but it requires my full and possibly lengthy attention.</p>
<p>I&#8217;m sure you know all this already &#8212; all I&#8217;m saying is that Web sites and 3D environments serve very different purposes. I think it&#8217;ll be quite a while before most churches need to investigate their 3D representation, whereas every church needs a good Web site even if it&#8217;s a group of ten people meeting at a gym. :)</p>
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		<title>By: Gena</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-4449</link>
		<dc:creator>Gena</dc:creator>
		<pubDate>Fri, 30 Mar 2007 04:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-4449</guid>
		<description>I find the whole metaverse concept truly fascinating. And I have no doubt that the church should have a presence where ever people "live". But it seems sad, somehow, that these fantasy lives are becoming so popular. I personally can't imagine how I would keep up with a "Second Life" without completely losing touch with my first one. I can hardly keep it together in the real world.

Anyway, I applaud you for your amazing forward thinking. It's so rare for a church to be really ahead of the curve, and I think you guys are onto something.</description>
		<content:encoded><![CDATA[<p>I find the whole metaverse concept truly fascinating. And I have no doubt that the church should have a presence where ever people &#8220;live&#8221;. But it seems sad, somehow, that these fantasy lives are becoming so popular. I personally can&#8217;t imagine how I would keep up with a &#8220;Second Life&#8221; without completely losing touch with my first one. I can hardly keep it together in the real world.</p>
<p>Anyway, I applaud you for your amazing forward thinking. It&#8217;s so rare for a church to be really ahead of the curve, and I think you guys are onto something.</p>
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		<title>By: Steven N.</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-4433</link>
		<dc:creator>Steven N.</dc:creator>
		<pubDate>Fri, 30 Mar 2007 03:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-4433</guid>
		<description>Totally agree. This isn't something churches need to be asking in 5-7 years of why do we need a presence. This is something churches should be asking NOW! Most don't need to implement just yet (except select few megachurches with the resources i.e. lifechurch.tv), but need to familiarize themselves and constantly stay on top of industry trends. 

I have consulted with hundreds of churches in the OKC metro area and have found many don't even have an answering machine or a website. Not even a basic one for free and won't take the time and $5 bucks to go to Big Lots and get a cheap answering machine. No wonder why the "Church" in general is on the decline in America. We aren't playing on the same ball field as the ones we want to reach. We have to constantly be challenging ourselves just like the business world even in the cyber world, without conpromising the Gospel however. Anyhow, Perhaps I'll catch one of you on SL from time to time, my sn is Nicoli Slade.</description>
		<content:encoded><![CDATA[<p>Totally agree. This isn&#8217;t something churches need to be asking in 5-7 years of why do we need a presence. This is something churches should be asking NOW! Most don&#8217;t need to implement just yet (except select few megachurches with the resources i.e. lifechurch.tv), but need to familiarize themselves and constantly stay on top of industry trends. </p>
<p>I have consulted with hundreds of churches in the OKC metro area and have found many don&#8217;t even have an answering machine or a website. Not even a basic one for free and won&#8217;t take the time and $5 bucks to go to Big Lots and get a cheap answering machine. No wonder why the &#8220;Church&#8221; in general is on the decline in America. We aren&#8217;t playing on the same ball field as the ones we want to reach. We have to constantly be challenging ourselves just like the business world even in the cyber world, without conpromising the Gospel however. Anyhow, Perhaps I&#8217;ll catch one of you on SL from time to time, my sn is Nicoli Slade.</p>
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		<title>By: Bobby Gruenewald</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-4417</link>
		<dc:creator>Bobby Gruenewald</dc:creator>
		<pubDate>Fri, 30 Mar 2007 02:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-4417</guid>
		<description>Danny,

It can vary greatly...just like a website and hosting can vary. 

You can get started by owning a small piece of land or renting space for as low as around $10 per month. On the high side...to purchase an island like we did the cost is approximate $1000 for a setup fee and $150 per month.  These are equivalent to a hosting fee in web development. 

In terms of the cost to develop the buildings, etc...that can vary greatly as well. If you have some graphic design skills, you can develop the buildings yourself using the Second Life software. It is actually fairly simple once you become familiar with the tools. You can also hire outside developers which are in high demand right now.  Many of these developers are charging over $20,000 to develop and island. We spent significantly less by using a combination of internal designers/developers and an outside firm.  So...it can range from "free" to several thousand $$</description>
		<content:encoded><![CDATA[<p>Danny,</p>
<p>It can vary greatly&#8230;just like a website and hosting can vary. </p>
<p>You can get started by owning a small piece of land or renting space for as low as around $10 per month. On the high side&#8230;to purchase an island like we did the cost is approximate $1000 for a setup fee and $150 per month.  These are equivalent to a hosting fee in web development. </p>
<p>In terms of the cost to develop the buildings, etc&#8230;that can vary greatly as well. If you have some graphic design skills, you can develop the buildings yourself using the Second Life software. It is actually fairly simple once you become familiar with the tools. You can also hire outside developers which are in high demand right now.  Many of these developers are charging over $20,000 to develop and island. We spent significantly less by using a combination of internal designers/developers and an outside firm.  So&#8230;it can range from &#8220;free&#8221; to several thousand $$</p>
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		<title>By: David Russell</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-4416</link>
		<dc:creator>David Russell</dc:creator>
		<pubDate>Fri, 30 Mar 2007 02:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-4416</guid>
		<description>Now, five years from now, and fifty years from now, we should constantly strive to remain on the edge of innovation, especially innovation of communication.</description>
		<content:encoded><![CDATA[<p>Now, five years from now, and fifty years from now, we should constantly strive to remain on the edge of innovation, especially innovation of communication.</p>
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		<title>By: Danny Carlisle</title>
		<link>http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/comment-page-1/#comment-4406</link>
		<dc:creator>Danny Carlisle</dc:creator>
		<pubDate>Fri, 30 Mar 2007 01:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://swerve.lifechurch.tv/2007/03/29/why-second-life-part-2/#comment-4406</guid>
		<description>I totally agree. It is something we need to start doing now, so we know how to use it to its full potential when it becomes more universally used. It did seem odd, not so long ago, to need to have a website or presence on the web...but obviously that has changed...and so will this. 

More and more people are doing things on the web. They buy or research cars, they do their shopping, etc. Most people do all their research online. They will check out our churches on the web before ever physically entering them. It's safer that way in their minds.

I do have a question though...what are the financial costs associated with Second Life?</description>
		<content:encoded><![CDATA[<p>I totally agree. It is something we need to start doing now, so we know how to use it to its full potential when it becomes more universally used. It did seem odd, not so long ago, to need to have a website or presence on the web&#8230;but obviously that has changed&#8230;and so will this. </p>
<p>More and more people are doing things on the web. They buy or research cars, they do their shopping, etc. Most people do all their research online. They will check out our churches on the web before ever physically entering them. It&#8217;s safer that way in their minds.</p>
<p>I do have a question though&#8230;what are the financial costs associated with Second Life?</p>
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